| Project | Screen Shot |
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Earth and Moon
Attempts to mimic the Earth/Moon system with the proper ratios of rotation and revolution. Does not mimic gravitational pull or axis tilts. |
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Height Fields
Creates a 3d representation of an 8 bit bmp that is used to simulate some terrain. An image is then over-laid the resulting surface to simulate a vegetation covered surface. This was done within VRCO's CAVELibs for OpenGL; the red thing in the 2nd image is the wand in the cave simulator, but textures and height fields are implemented using the OpenGL libs. The lines are the simulated walls. Check out VRCO's site. They are good about giving temporary licenses for educational users. |
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Mesh Viewer
Reads in a 2d finite element mesh using the ADCIRC fort.14 format, and
generates a 3d representation using the bathymetry (depth) to describe
the heights.
No source available - work in progress, sorry :) |
2D shot of connections
3D shot of connections
3D shot of points |